Stalker shadow of chernobyl complete comparison
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If you are killed, you lose all of your gear.
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features quite a bit of looting and foraging, which comes into play nicely in multiplayer.
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When combined, the weather effects and dynamic day-to-night cycles make for truly eerie gameplay there is nothing like stalking through an abandoned factory late at night while a thunderstorm rattles the world all around you. You will have to mind your surroundings carefully, as bright flashes of lightning can cause havoc when wearing your night vision goggles. Weather effects such as thunderstorms also change battlefield parameters, so you will want to do plenty of killing in order to acquire cash so you can better outfit yourself for any given situation. Typical FPS strategies such as circle strafing and back pedaling while shooting are also a bit more difficult to pull off circle strafing is awkward and dizzying in real life, and the same rules apply to S.T.A.L.K.E.R. Casual gamers should be warned that all the guns have been designed to act and react realistically you will feel a kick with weapons such as the shotgun. Shotguns, SMGs, rifles, rocket launchers, scopes, and silencers-a wide array of destructiveness is represented here. In addition to new weapons, you can also acquire items such as med kits, body armor, and night vision goggles. Some weapons will be unattainable for a while, but can be acquired through killing other players, which in turn earns you more cash. Before a session begins, a menu displays weapon options that players can purchase using the cash they start off with. This is a game about tactical killing, and it is as intense as you would expect it to be.ĭeathmatch features mechanics that are sure to make Counter-Strike players right at home. Your movement slows considerably as you take damage, and you are not able to take many hits before your health drains completely. If you want frantic gameplay with rocket jumps and quad damage enhancers, S.T.A.L.K.E.R. Before delving into the intricacies of the modes themselves, it is important to discuss a core mechanic of S.T.A.L.K.E.R.'s single-player mode that, thankfully, has transitioned quite well to multiplayer: realistic gameplay. Multiplayer options consist of deathmatch, team deathmatch, and artifact hunt, which has players racing to artifacts as they appear and returning them to their home area to score points. does indeed include a deathmatch mode, I'm happy to report that deathmatch-in addition to a couple of other modes-are a great deal of fun.
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After spending so much time running around in GSC Game World's S.T.A.L.K.E.R.: Shadow of Chernobyl's single-player mode, I quickly became convinced that it was a game meant to deliver a solid single-player experience unless it was done almost flawlessly, something as simplistic as deathmatch would be ignored in comparison to the game's solo mode. While I feel deathmatch, capture the flag, and all the other assorted FPS game modes are great fun, I don't believe that every single FPS inherently needs a multiplayer mode sometimes a game is just meant for single-player, and I'm fine with that. Ever since the original Doom's success, multiplayer modes have seemed to be a staple in first person shooters.